uragiru: (to drop a lit match down my throat)
pleasant boy ([personal profile] uragiru) wrote 2018-05-17 09:42 am (UTC)

» PALACES.

CHARACTER: Western order.
JOURNAL: Self-explanatory.
REQUEST SOURCE: Where are the Thieves getting the information that your character needs their heart stolen? Is the distortion something they would have picked up on themselves, through your character's general personality and demeanour? Does someone they know put in the request? Did they put in the request themselves? (If you're not sure, we'll work this out with you!)

DISTORTION: A Palace requires a significantly distorted cognition. How would you describe the ways in which the character's perception is warped? Is it focused on themselves, or others? Ex. the world is unjust and unfair, and so I will use whatever unjust and unfair methods I have to in order to win at all costs, and this is how justice works.

LOCATION: Where is the Palace located? This must either be a specific place on the station, the station itself, or "the entire world."
KEYWORD: What does the distortion turn this location into? In one word, what is the "theme" it adheres to? Ex. castle, museum, bank, tomb, ship.
TREASURE: When the Thieves steal the Treasure of the Palace, what will it look like in both the Metaverse and the real world? The Metaverse object should relate to the Palace's distortion "theme" and the real world object should relate to the source of the distortion. Ex. Kamoshida's crown in his Palace, symbolising his kingship, becomes his Olympic medal in the real world, the source of his warped ego.

SHADOW: Tell us about your character's Shadow! What is its demeanour like? Is it cruel, arrogant, morose, cowardly? How does it conform as the ruler to its Palace's theme or its distortion? Ex. the king of a castle, the Pharaoh of a tomb, the owner of a casino.
PALACE: Describe the Palace to us in more detail! What does it actually look like? The Thieves will have to explore it from top to bottom, so the more information you give us, the better they'll understand your character by the end of it. Is there anything that stands out? Ex. in Madarame's museum, there was a sculpture built of all his previous apprentices that symbolised his exploitation of them.

THREAD INVOLVEMENT: How much of this do you want to play out? Feel free to say any amount from "all" to "none" — if we're concerned we won't have the time to commit to a more involved Palace, we'll let you know and talk it out from there.
CHANGE OF HEART: What kind of experience is the change of heart going to be for your character? What will this change for them? This is mostly just to make sure players know that a change of heart (for someone who isn't lying criminal scum) doesn't affect personality or have a huge immediate impact on a character.


Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting